Make your own free website on Tripod.com


Elder Ogre

 

CLIMATE/TERRAIN:

Temperate/Arctic Mountains

  

FREQUENCY:

Very Rare

ORGANIZATION:

Solitary or Family Clans (territorial)

ACTIVITY CYCLE:

Any

DIET:

Carnivore/Omnivore

INTELLIGENCE:

Very (11-14)

TREASURE:

Special

ALIGNMENT:

Varies


NO. APPEARING:

1 (1-4)

ARMOR CLASS:

0

MOVEMENT:

12 (15 for short distances)

HIT DICE:

12 (+CON bonus 15-20)

THAC0:

9

NO. OF ATTACKS:

3 (or by weapon +8)

DAMAGE/ATTACK:

1d6+8/1d6+8/2d4+8 (claw x2, Head Butt) or by weapon +8 damage

SPECIAL ATTACKS:

Wild fighting style, throw boulders & spears

SPECIAL DEFENSES:

Camouflage, very low infravision signature, deflect missiles.

MAGIC RESISTANCE:

10% naturally

SIZE:

Huge (14-16 feet tall)

MORALE:

18

LEVEL/XP VALUE:

14,000xp or 16,000 spell casters

These exceptionally strong creatures, with their tough bulky bodies are called the Elder Ogres or the First-Born ogres. It is said that common ogres, onis, minotaur and bugbears all sprang from these creatures. After thousands of years of solitude in their mountain territories they are on the move seeking out more hospitable climes, which will inevitably put them in conflict with man.

Solitary Elder Ogres use their great cunning, ambush tactics, and naturally created traps when attacking superior groups (like adventurers, who think they know every creature created). They are so attuned to their natural territories they can imitate any creature (inc. monsters) native to their terrain. Elder Ogres use a wild fighting style which allows for an additional attack per round, usually a body check, kick, elbow, smash, knee to the groin, or hurl.

Each ogre usually has at least one magical item, which it will use if it can. The item may be a ring, wand, staff or weapon, but are never books or tomes. It is up to the GM to be creative with the magical item. Some 5% of Elder Ogres have a limited spell ability, that of a 6th level Druid, however all spells are cast as if by a 12th level druid.

Each Elder Ogre can hurl boulders at 1/rnd, for 2d10 points of damage or hurl a Giant Spear for 2d8+8 points of damage

Treat all Elder Ogres as having physical stats of the following:

STR 20, DEX 13-18(which may add to existing AC), CON 15-20.

Their skins are like tree bark, tough yet pliable, this enables the innate ability of camouflage and gives them a very low infravision signature (treat as chameleon-like power). Like giants, they can deflect missiles thrown at them as long as their clawed hands are free.

Habitat/Society: They lives to kill and destroy all death kinghts.They will not interest other creatures.

Ecology: N/A

This monster created by: Andrew Norton