
A Warrior may defend twice as many times as he/she can attack. Priests may
defend once at level 1 to level 6, twice at level 9+. Rogues may Parry/Block
once per round but Dodge as Warriors. Wizards may defend once per round. In no
situation may a character attempt to defend twice against the same attack
unless he/she is taking the "Turtle" maneuver. (see below) The
following is a list of basic maneuvers that would be available to a character
on the defense.
Defense Bonus
The defense bonus is calculated much the same way as the attack: Take the base
from the defense table and *subtract* the Dex AC adjustment (remember, for high
Dex, the number is negative, so a Dex 18 character would subtract -4 or add 4).
For GMs who like smaller bonuses--like me: These bonuses reproduce the
probabilities given in the AD&D game. However, they can be a touch unwieldy
at higher levels. Therefore, a GM may want to halve all Attack and Defense
bonuses (round down). This will give defense an edge.
Defense Bonus Bases |
Level |
Warrior |
Priest* |
Rogue** |
Mage |
1 |
3
|
3
|
2
|
0
|
2 |
6
|
5
|
3
|
1
|
3 |
9
|
8
|
5
|
2
|
4 |
12
|
10
|
6
|
2
|
5 |
14
|
11
|
7
|
3
|
6 |
15
|
12
|
8
|
3
|
7 |
17
|
14
|
9
|
3
|
8 |
18
|
15
|
9
|
3
|
9 |
20
|
16
|
10
|
4
|
10 |
21
|
17
|
11
|
4
|
*And Bards parrying (This compensates for the fact that Bards cannot back
stab).
**Only Thieves, and only for parrying. Thieves and Bards dodge as a Warrior of
equal level. Monster defenses eventually outstrip Warriors since they still
gain more HP per hit die over 9 than Warriors gain per level over 9.
Shield Attributes |
Shield Size |
Parry Bonus |
Damage |
Buckler |
1
|
d2
|
Small |
2
|
d3
|
Medium |
3
|
d4
|
Large* |
3
|
d6
|
*May use bonus while Dodging missile weapons.
|